Passing Strange Pt. 4: A few words on violence
Combat
Combat is essentially a series of oppositional Prowess v. Prowess
rolls (or Luck, if you must). Prowess is used both offensively and
defensively in melee and unarmed combat as well as firefights.
Damage
Baseline damage is determined by the weapon used. A successful attack
that is two steps higher than the defender’s roll does double
damage.
Escape
Disengaging from close combat is a Physique roll on the escapee’s
part vs. the other combatant’s Prowess. Common sense should of
course be exercised here. If you are trying to flee while being
wrestled by nine maggot-men in war-rouge, you’re probably going to
fail without outside help.
If a group gangs up on a single opponent, the opponent must subtract their number from any Prowess (or Luck) rolls made during combat.
Distance
Distance is measured in a number of ranges.
Here: Close enough to punch (or kiss).
Reach: Close enough to fuck up with your baroque French polearm.
Far: The realm of bows, crossbows, thrown stones and handguns.
Distant: Here you need a rifle to hit someone.
Gone: High-powered sniper rifles and artillery.
Let’s do a quick example fight.
Blood Mutha, the
flamboyant darling of the Basilisk AI decides it’s time for a real
donnybrook. One doesn’t stay on top by being boring. When Savannah
G, her sometime comrade walks by, BM lunges with her shiv.
As BM is beloved by
the simulation, she uses Luck for this attack.
Luck: 11 (!) + 1D6
(a roll of 2): 13! An Arduous success and then some.
SG defends with her
Prowess.
Prowess: 7+ 1D6 (a
roll of 5): 12! A hard success.
The knife does 1D6
damage. With only one level of difference between attack and defense,
it does normal damage. Blood Mutha’s player rolls a 3.
The knife penetrates
Savannah’s uncannily smooth skin and the black goop which serves as
her blood starts gushing out.
Savannah loses 3 SP,
putting her at 6.
Reflexively She
throws a wild punch at BM’s alarmingly spray tanned mug.
Prowess: 7+ 1D6 (a
roll of 5): 12! Another Hard success.
BM defends with her
Luck, now only a 10 because she has used it once
Luck: 10 + 1D6 (a
roll of 1): 11! A Hard success, but lower than Savannah’s roll.
Her unarmed attack
does 1D2 (2!) points of damage.
A righteous haymaker
connects with BM’s jaw, making it rattle like loose change in a
car’s trunk.
Now, Blood Mutha
isn’t used to pain, or things going against her in general. With
gritted teeth she whispers “A little help?” at the heavens where
gods (even AI gods) are suspected to hang out.
Blood Mutha’s
player spends 4 Luck to get her wish granted from the ineffable
Basilisk. She isn’t being terribly specific though, and the
Basilisk (GM) errs on the side of drama.
With a whisper of
displaced air, a monochrome squad car materializes. Two individuals
get out, their black uniforms a stark contrast to their milk-white
faces. One removes an imaginary piece of lint from its sleeve, while
the other unlimbers a massive, if strictly speaking non-existent,
truncheon from its belt.
Blood Mutha blanches
and Savannah hisses: “Fuckin’ mime police!” and takes off
towards the basketball court, black blood spilling out behind her. BM
tries to follow, still somewhat punch drunk.
Both player
characters roll Physique to escape. The GM rolls for the two mime
officers
Savannah:
Physique 7+ 1D6 (a
roll of 3): 10. A Hard success.
Blood Mutha:
Physique 5+ 1D6 (a
roll of 2): 7. A Commonplace success. Of course she could have used
Luck, but with her extravagant use of the stat, she is down to 5
there as well.
Mime Police
Physique: 8+ 1D6 (a
roll of 1): 9. A Hard success.
Despite being
wounded, Savannah gets away from the Cops of Utmost Silence. For now
anyway. Blood Mutha on the other hand will learn how hard being
interesting can be as the mime officers quickly catch up with her.
No, YOU don't have the right to remain silent. |
The two player characters' stat blocks
Name: Blood Mutha
Background: Basilisk
bae
The world is a
simulation, right? There is an AI, a computer god running everything.
It loves you, the way you might love a sitcom character or a
YouTuber. The Basilisk (that’s what’s they call the AI) finds you
interesting, comical and hot in some way. Of course you can’t
relax. After all there are BILLIONS of competitors out there, whether
they know it or not.
The Basilisk
loves you, for now. Have 2 extra points of Luck as the simulation
accommodates you. Once per session you can spend 4 Luck points to
make a wish. If the AI thinks it’d be interesting it’ll give you
what you ask for, while maintaining the simulation’s integrity. If
you’re being boring the 4 points will be gone for good.
Prowess 5
Physique 5
Brains 5
Luck 11
Staying Power (SP):
9
All The Money (ATM):
2
Knife 1D6
Name: Savannah G
Background: Navel
deficiency
You don’t have a
navel. An omphalos. The part where an umbilical chord was supposed to
plug in. You were home schooled, and your parents left that part out
(along with a lot of other stuff). They did teach you that Adam was
born with a navel despite having never been in a womb. God wants the
world to look older than it is apparently.
They died in an
accident involving a big rig and a country road, so there ain’t no
asking them what it all means. Are you another of God’s gotchas?
Where the hell do you come from?
Add 2 to your
Physique and your SP (up to a max of 11). You cannot pass a simple
physical, even if you manage to hide your absent belly button.
Prowess 7
Physique 7
Brains 6
Luck 4
Staying Power (SP):
9
All The Money (ATM):
2
Unarmed 1D2
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