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[Day 24] Zibga, the Coral Fortress

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Zibga, the Coral Fortress (I base this entity on a prompt from Evlyn Moroau's Mythos Entity Generator ) In the western outskirts of Sarkash, Zibga had been sleeping beneah the earth for aeons, when a chance series of events brought it into the light of day, such as it is in that part of the world. A great storm had uprooted trees, leveled cottages, and uncovered Zibga. Several gigantic oaks had grown on top of it, keeping it dormant. Waiting. The entity was slowly waking up under the cold sun, basking in the warmth of animals, when Griel came along. Griel was looking for musrooms after the storm, and never expected to see a wonder like Zibga. Zibga is a multitude of organisms, a colony of tiny polyps building great structures of mineral, when it is awake. The structure it builds is an opulent castle with concentric courtyards, buttresses, spires and balconies. As of yet it has only begun this process, awakened by Griel’s body heat as he explor...

[Day 17] Rikittkit, the Stylite Baboons

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Rikittkit, the Stylite Baboons It is said that when a follower of Nechrubel reaches the highest mystical understanding of the god’s true nature, they are transformed bodily so that their outside shows their inner nature. They become grinning, red-arsed misbegotten crosses between dogs and monkeys. In Bergen Chrypt thet call the creatures baboons, but scholars note that the Blessed of Nechrubel differ from these creatures in three ways. They always appear atop pillars or pedestals. They have wings like those of a swan. And finally, they have the gift (or curse) of speech. A Stylite Baboon appearswhen a person have lost their way, whether literally or spiritually. It will never bee seen to arrive, but is assumed to wing its way down from the stars. They are limited in their actions, but never quite predictable (roll 1d6) 1: It will ask for freshly slaughtered meat in return for its blessing. 2: It will pose a riddle 3: It will suggest that the lost person is emcumbered unduly...

[Day 11] Dorzad, the Parasite Redeemer

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Dorzad, the Parasite Redeemer In grim Allians where the wind is ceaseless torment, a hope is growing. A mad hope, but that is the sort one would expect from Allians and from this world The entity called Dorzad lives in a pauper’stemple, and was called here by the people’s lamentations and prayers for release. Indeed it reacts to the human voice, and mutes are safe from its dubious  blessings. Dorzad is invisible, and none has a clear idea of its shape. It has mouths and long-fingered hands, but no legs  or anything like a head. It rarely speaks, but when it does the voice is human. Never the same voice twice though. Dorzad is growing, and has soon outgrown the main body of the temple. Its servant, a naked man with only one arm bare had a corner by thealtar in which to huddle. His name is Adlam, and he will freely tell his story. He was a successful mercenary, and there was always a petty Tveland aristocrat or vindictive Schleswiger warlord to provide well-paid work....