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Oh B.R.O.T.H.E.R.

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  The Agents from B.R.O.T.H.E.R.  B.R.O.T.H.E.R. (Bureau for Research on Occult Threats Harming or Endangering Reality) is a secret international institution with offices all over the world. Their purview is to investigate and understand all that is unearthly, esoteric and dismissed by the mainstream of science. Should a phenomenon prove dangerous, it is to be neutralized. Even its agents are unclear on who exactly it is they work for. Three main theories exist B.R.O.T.H.E.R. is an agency under the aegis of the United Nations. Due to the extremely sensitive nature of its purview, it is kept secret even from the member nations.  B.R.O.T.H.E.R. is the modern incarnation of the Brotherhood of Thoth-Hermes, a Hermetic society dedicated to breaking down any opposition between science and esoteric philosophy. According to this narrative, everybody and their mother was secretly an initiate (Benjamin Franklin, Sir Isaac Newton, Hildegard of Bingen, Abramelin the Mage etc. etc.) B.R.O.T.H.E.R.

Day 31: Werner the Boxer (for Heist)

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It's the LAST DAY of the challenge! I'll miss it. This is a character for the German rpg Heist. It is more GTA than Ocean's 11. I am still learning the system. Werner grew up in the Hausbruch neighborhood of Hamburg, and never really liked school. There was a lot of that going around, and some kids relieved the boredom by bullying young Werner. He was neither thin-skinned nor particularly violent, but he got into many fights and finished all of them. That got him thrown out on his ear. Werner got a job with a demolition company and, through one of the older guys, a membership in a boxing studio. His rise as a pugilist was slow and steady, but somewhere down the line it became his job. Werner won several fights simply by keeping standing. He wasn’t a knock-out punch kind of fighter, but he never went down. In the end that was what sealed his fate. After simply forgetting about a sparring match, and noticing an occasional tremor in his arms, Werner went to see a doctor. This

Day 30 I AM BOJ

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  Today's character is based on a poem and an illustration. It delights and mystifies me. I also think it would be good as a crossover thrash song. We're back to using KillSector by the way. It's very fun. BOJ What a mystery is Boj! Some people believe that the teetering pug-monster is the literal lap dog of their religion’s king of the underworld/ personification of evil. A small but vocal group of esoteric revolutionaries claim that Boj is an aggregate thought-form, created by the resentment and rage of wage-slaves everywhere. As evidence they point out that “Boj” is “job” spelled backward.  Whatever Boj’s true nature, it always appears to take part in FunWar. It has been shot, crushed, pulse-beamed, teleported into the Rudyard Theta Lava Surge Barrier, suplexed by MechMeister Mike, and even nuked.  Boj has never won, but it always shows up to the next FunWar, crackling like the wig of a judge.  Player Character Vitals 480 HP / 20 EVA / 8 SPD / 0 HAND Reach / 0 / Normal b

Day 29: Yllian Senestra (last Mazes character)

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 “Senestra! Don’t talk to me about the woman. Her insolence alone is grounds for expulsion from our ranks. Her ill-considered use of Archive funds is criminal! ”. Councilwoman Demen “She seems very good at what she does. She also seems to be out to prove herself, which can be a dangerous thing. Trying to perform to an audience not present often leads to a fall.” Ollivander Shade “If more librarians were like her, the Archive would be a better institution. If ALL the librarians were like her, there’d be a civil war every other day. Hehe”. Astron Sweete “I have seen her face down a contubernium of Archive guards AND my mother. Yllian has the heart of a lion”. Arviaa Fernadorm “Senestra still hasn’t returned “The Chasm in Symbolism and Fact”, and it hasn’t even been copied. I despair of ever seeing it safe on its shelf”. Senior Librarian Kospol Name: Yllian Senestra Role: The Paragon Die: D4 Hearts: 4 Stars: 4 Class: The Haunted Librarian Aspect: Sorcery Drive: To seek out and create synt

Day 28 Arviaa and Thurga (for Mazes)

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 Two Mazes characters! A bravo and a bugbear.  To: Senior Librarian Jakobus Tavs, Reader for the Council of Librarians From: Field Loremistress Yllian Senestra Re: Arviaa Fernadorn 20th Westaway, 91 PC With the last members of our expedition safely arrived, we are all but ready to set forth. The inclinometers are difficult to store safely, and we are still working on a satisfactory solution.  Arviaa Fernadorm and her companion arrived today. The young Ms. Fernadorm has certainly grown since last I saw her at the Council autumn fete. She has, she informs me at every opportunity, taken an interest in swordplay. This is clearly no passing fancy, as Mr. Wollf has sparred with her twice, declaring her style “impressive”.  The somewhat shy young woman I knew seems to have gone through quite a transformation, and Ms. Fernadorm is, in fact, the very embodiment of the city ‘bravo’ who enters into brawls or even duels at the drop of a wine-cup. I have privately let her know that this chanticleer

27: Astron Sweete, Vagabond (for Mazes)

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To: Senior Librarian Jakobus Tavs, Reader for the Council of Librarians From: Field Loremistress Yllian Senestra Re: Astron Sweete 17th Westaway, 91 PC Honored council members, I have a confession to make. I have required a specialist of my own. I am talking about Astron Sweete, itinerant folklorist and explorer. Astron Sweete, gentleman vagabond. Astron Sweete, whom you banished from our capital and our ranks. I am sure this will anger some of you, but I see my first duty as being to knowledge, and my second to this expedition. The sitting council, all respect due to it, is a third. My apologies.  Astron arrived today, and he is much as You remember him. Wrinkles have added to wrinkles on his face, but he is the same clear-sighted and enthusiastic man he was ten years ago, as much as that is possible. The scar from Councilwoman Estra’s cane has faded, but not disappeared.  Astron entertained us all with myths and folklore learned from the northside Slopers. Even Mr. Shade listened wit

Day 26: Wulff Castor, Jaded Sellsword

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To: Senior Librarian Jakobus Tavs, Reader for the Council of Librarians From: Field Loremistress Yllian Senestra Re: Wulff Castor 15th Westaway, 91 PC Twice the esteemed maze expert Ollivander Shade has woken the camp by screaming in his sleep. My tent is adjacent to his, and I often hear his frantic mumblings about “eyes in the vents” and “the churning hunger”. When I question him, he grows uncharacteristically taciturn. We all have our ghosts, but I fear that his might cause an avalanche.  Yesterday the security detail arrived. Castor Wollf, an old man. Even in his armor I cannot help but think him delicate. I have spoken with him, and age has come with experience. Mr. Wolf strikes me as alert and quick of mind. He is intellectually curious, something which often recedes with age. I do however feel a nagging concern about Mr. Wolf’s physical resilience.  Mr. Wollf has, by way of introduction, told me tales about guarding caravans against brigands and pit-beasts, and about being besie