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Rokap! (a Longshot City character)

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Rokap the Great. Rokap the Merciless. Rokap the Khan of Witches. Rokap the enormously frustrated. Rokap is a demonic sorcerer or vice versa. The old stories do not make a clear distinction, nor does he. Every year the Kudiani (witches) of Caucasus would gather at his command, feeding him with human hearts. Thus invigorated he would concoct curses, slanderous omens and cruel plots to unseat the gods themselves.  This went on for uncounted years, but finally even the patience of Heaven was tested beyond capacity, and Rokap was bound in unbreakable chains under a mountain in what is East Georgia today.  Every year Rokap sought to escape, but was foiled by the heroic, the rightly guided, or the plain lucky. Christians, Muslims, and pagans seemed willing to work together to thwart the old devil and his witch minions. The last time Rokap was genuinely active was during the Russo-Persian war. Some even credit him as the instigator, but this is most certainly a poor excuse. Humans need not be

1st Urban Mages Character

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 Name: Maxwell Crenshaw Purview: Family Magic Body: 3 Agility: 3 Mind:.3 Presence: 4 Magic: 4 Luck: 2 Magic Points: 5 Basic Skills Heavy Attack, Constitution & Might – which are tied to Body. Precise Attack, Reflexes & Athletics – which are tied to Agility. Initiative, Willpower & Notice – which are tied to Mind. Charm, Deception & Bargain – which are tied to Presence Advanced Skills  Contacts Insight Intimidation Investigation Spells Curse: Max uses this spell to enforce agreements. He must make clear that failing to honor the agreement is suffering the curse. Max uses family magic, thus his curses fall within that theme. The curse might visit cruel misfortune upon a family member, make their family forget them entirely, or make a demanding and dangerous individual or group consider the cursed person kin.  Dark Side: The Dark Side is a meta-spell which lets a caster empower another spell at a painful cost. Dark Side Curse: Instead of cursing an opponent, Max can sacrif

Oh B.R.O.T.H.E.R.

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  The Agents from B.R.O.T.H.E.R.  B.R.O.T.H.E.R. (Bureau for Research on Occult Threats Harming or Endangering Reality) is a secret international institution with offices all over the world. Their purview is to investigate and understand all that is unearthly, esoteric and dismissed by the mainstream of science. Should a phenomenon prove dangerous, it is to be neutralized. Even its agents are unclear on who exactly it is they work for. Three main theories exist B.R.O.T.H.E.R. is an agency under the aegis of the United Nations. Due to the extremely sensitive nature of its purview, it is kept secret even from the member nations.  B.R.O.T.H.E.R. is the modern incarnation of the Brotherhood of Thoth-Hermes, a Hermetic society dedicated to breaking down any opposition between science and esoteric philosophy. According to this narrative, everybody and their mother was secretly an initiate (Benjamin Franklin, Sir Isaac Newton, Hildegard of Bingen, Abramelin the Mage etc. etc.) B.R.O.T.H.E.R.

Day 31: Werner the Boxer (for Heist)

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It's the LAST DAY of the challenge! I'll miss it. This is a character for the German rpg Heist. It is more GTA than Ocean's 11. I am still learning the system. Werner grew up in the Hausbruch neighborhood of Hamburg, and never really liked school. There was a lot of that going around, and some kids relieved the boredom by bullying young Werner. He was neither thin-skinned nor particularly violent, but he got into many fights and finished all of them. That got him thrown out on his ear. Werner got a job with a demolition company and, through one of the older guys, a membership in a boxing studio. His rise as a pugilist was slow and steady, but somewhere down the line it became his job. Werner won several fights simply by keeping standing. He wasn’t a knock-out punch kind of fighter, but he never went down. In the end that was what sealed his fate. After simply forgetting about a sparring match, and noticing an occasional tremor in his arms, Werner went to see a doctor. This

Day 30 I AM BOJ

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  Today's character is based on a poem and an illustration. It delights and mystifies me. I also think it would be good as a crossover thrash song. We're back to using KillSector by the way. It's very fun. BOJ What a mystery is Boj! Some people believe that the teetering pug-monster is the literal lap dog of their religion’s king of the underworld/ personification of evil. A small but vocal group of esoteric revolutionaries claim that Boj is an aggregate thought-form, created by the resentment and rage of wage-slaves everywhere. As evidence they point out that “Boj” is “job” spelled backward.  Whatever Boj’s true nature, it always appears to take part in FunWar. It has been shot, crushed, pulse-beamed, teleported into the Rudyard Theta Lava Surge Barrier, suplexed by MechMeister Mike, and even nuked.  Boj has never won, but it always shows up to the next FunWar, crackling like the wig of a judge.  Player Character Vitals 480 HP / 20 EVA / 8 SPD / 0 HAND Reach / 0 / Normal b

Day 29: Yllian Senestra (last Mazes character)

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 “Senestra! Don’t talk to me about the woman. Her insolence alone is grounds for expulsion from our ranks. Her ill-considered use of Archive funds is criminal! ”. Councilwoman Demen “She seems very good at what she does. She also seems to be out to prove herself, which can be a dangerous thing. Trying to perform to an audience not present often leads to a fall.” Ollivander Shade “If more librarians were like her, the Archive would be a better institution. If ALL the librarians were like her, there’d be a civil war every other day. Hehe”. Astron Sweete “I have seen her face down a contubernium of Archive guards AND my mother. Yllian has the heart of a lion”. Arviaa Fernadorm “Senestra still hasn’t returned “The Chasm in Symbolism and Fact”, and it hasn’t even been copied. I despair of ever seeing it safe on its shelf”. Senior Librarian Kospol Name: Yllian Senestra Role: The Paragon Die: D4 Hearts: 4 Stars: 4 Class: The Haunted Librarian Aspect: Sorcery Drive: To seek out and create synt

Day 28 Arviaa and Thurga (for Mazes)

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 Two Mazes characters! A bravo and a bugbear.  To: Senior Librarian Jakobus Tavs, Reader for the Council of Librarians From: Field Loremistress Yllian Senestra Re: Arviaa Fernadorn 20th Westaway, 91 PC With the last members of our expedition safely arrived, we are all but ready to set forth. The inclinometers are difficult to store safely, and we are still working on a satisfactory solution.  Arviaa Fernadorm and her companion arrived today. The young Ms. Fernadorm has certainly grown since last I saw her at the Council autumn fete. She has, she informs me at every opportunity, taken an interest in swordplay. This is clearly no passing fancy, as Mr. Wollf has sparred with her twice, declaring her style “impressive”.  The somewhat shy young woman I knew seems to have gone through quite a transformation, and Ms. Fernadorm is, in fact, the very embodiment of the city ‘bravo’ who enters into brawls or even duels at the drop of a wine-cup. I have privately let her know that this chanticleer