Day 08 Abelhanz Gray, playwright and fixer (from Terror Target Gemini)

(Scroll down for a quick setting primer)


A great statue of a cyclops looms over Djar-Zagzig’s bazaar. It is the symbol and namesake of the trade league which controls commerce and trade routes throughout the Maju. Some greenhorn once asked Abelhanz Gray why the league’s symbol is a cyclops.

“It’s got one eye on the bottom line” he replied.

“It’s got but the one eye” said the greenhorn

“Yeah”.

Gray has no great love for The Cyclops, but he works for the organization as a fixer. The Cyclops has a standing army of armed guards, but sometimes subtlety (or failing that deniability) is needed. That is where Gray comes in.

Abelhanz Gray did not start out to be a crook. Rather he was a playwright and an actor. Born in the southernmost part of the Königreich to parents who both worked in the Office of Cultural Recognition (OCR)’s sprawling bureaucracy, the young Gray was subjected to a kaleidoscope of art, and rarely saw his parents. He was inspired though.

Gray was thirteen when he presented his parents with his first play, a satirical one-act about a young man trapped in an art installation. A bit on the beak, but sometimes you gotta be direct.

Despite occasional (tepid! lacklustre!) help from his parents, Gray never staged a play in the Königreich. If you’re not championed by the right people, your opportunities just close up like a crocus at sunset. Censorship disguised as taste.Disgusted the young kru moved south, into the Maju.

This was another story! The venues were here, as was the talent. A young playwright could stage anything, provided he had the dough. So, Gray took out a loan. Not from some gangster, from a legitimate businessperson. When his play, The Sapphire Loincloth, flopped, the distinction seemed minimal. The critics had loved it, but the punters had been off watching otyugh baiting or something of that nature. The bill was due, and the legitimate businessperson (a felid named Thyme D’Souza) gave Gray an offer.

“I was impressed with how quickly you filled the roles, found stagehands, all that jazz” Thyme said. “Why not do the same for us? Find us some people that aren’t overburdened with intellect or scruples. Capable and replaceable people who do not care where the jobs ultimately come from”.

The alternative did not bear thinking of, so Gray agreed. He doesn’t love his new life, but he has found that he’s good at it, and it beats pushing up cacti. And his crew? Here’s how he sums them up in his journal:

“The human isn’t stupid, but nicely uncomplicated. The elf rarely leave their heroic daydreams, the quaradin is a perfect conflux of cowardice and greed, and the imp has burned every bridge with hellfire”.

He likes them more than he lets on.

Name: Abelhanz Gray

Bloodline: Kru

Class: Adventurer (Mole) (lvl 1)


STATS
Power: 0
Coordination: 1
Intellect: 1
Charisma: 1

SKILLS
Training: 1
Handcraft: 0
Arcane: 0
Communication: 3


FEATS

Beak: Unarmed attack dealing 1d4 damage

Acting: You have an Edge when deceiving or pretending to be someone else.

Hidden Pockets: Items you hide on your person cannot be discovered.

Replacement: If the character dies, you may make a new character that looks EXACTLY like them.


HEALTH (2d8h): 6


STARS: 1


Money: 10 wen


GEAR: Secret compartment in shoe, fake mustache, derringer (damage: 1d8, chambers/shot: 1), 20 Llamas (cigarettes), lighter, linen suit.





 

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