Day 30 I AM BOJ

 

Today's character is based on a poem and an illustration. It delights and mystifies me. I also think it would be good as a crossover thrash song.

We're back to using KillSector by the way. It's very fun.

BOJ

What a mystery is Boj! Some people believe that the teetering pug-monster is the literal lap dog of their religion’s king of the underworld/ personification of evil. A small but vocal group of esoteric revolutionaries claim that Boj is an aggregate thought-form, created by the resentment and rage of wage-slaves everywhere. As evidence they point out that “Boj” is “job” spelled backward. 

Whatever Boj’s true nature, it always appears to take part in FunWar. It has been shot, crushed, pulse-beamed, teleported into the Rudyard Theta Lava Surge Barrier, suplexed by MechMeister Mike, and even nuked. 

Boj has never won, but it always shows up to the next FunWar, crackling like the wig of a judge. 




Player Character Vitals

480 HP / 20 EVA / 8 SPD / 0 HAND


Reach / 0 / Normal bludgeoning


1 pt ///Weird to Look At

Anyone within 3 squares of you and that can see you on the start of their turn takes an affliction 50 to spend a swift action just looking at you in confusion. Anyone within 12 squares that can see you can take a move action to acclimate themself to you - for the rest of the gauntlet, they are immune to this affliction. Acclimation does not precede an affliction check performed on the same turn.


5 pt ///Huge Body

You are huge, taking up more space and having more control of the battlefield. Triple HP, eight times weight and carrying/moving capacity.  Decrease your evasion by 30. All melee attacks move up two ranks in damage, and you gain reach on all melee attacks (if they already have reach, apply reach again).

You take up a 3x3 square area - you are the size of an adult elephant.


1 pt ///Squishy Body

Take 30 less damage from bludgeoning. You can squeeze through gaps up to two size categories smaller than you as hindering terrain. You can take up as little as one-fourth the amount of seats you’d usually take up in a vehicle or other vessel without penalty.


2 pt ///Extra Legs

+2 squares of movement speed, trip attempts against you are at -25. Another character no larger than yourself can easily ride on your back.


3 pt ///Shark Jaws

Reach / 0 / strong piercing

Can be used in a grapple.


1 pt ///Lightning Blast

24 squares (up to three targets)* / 0 / very strong electric / 1 per wave

Choose up to three separate targets, each being two squares or closer to at least one of the other targets.


0 pt ///Aura of Damnation

You are surrounded with a visible aura of infernal doom.

Anyone within 3 squares of you - including yourself - immediately goes to Hell when their time comes, no matter what. They are instantly teleported to Hell when their HP would reach zero or they are hit by an instant death effect.

They are teleported before any death-prevention or on-death effects would occur,

such as Diehard or Reincarnation. The effects still occur - for example, in the case of Diehard, they still come back from death with 1 HP - but they occur after they arrive in Hell.

If the gauntlet takes place in Hell, they are teleported to a different part of Hell that is inconveniently far away.

You can double the range of the aura for one point. Note that, since there is no body left, those that die within your aura - again, including yourself - cannot come back from death.


Weakness: 2 pt ::: Armless

You have no arms at all, and tasks that require any amount of manual dexterity are effectively impossible, or at least extremely difficult (coordination checks with high DC’s at GM discretion). 


Weakness: 1 pt ::: Out of Shape

Whenever you use a standard action and a move action on the same turn, and/or whenever you

perform a full-round action, decrease your speed by 1 and your evasion by 5. Using a standard action to perform a move action counts. 

Regain speed and evasion lost this way by spending a full-round action to catch your breath. Catching your breath does not cause you to decrease your speed or evasion.


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