Day 24: Sehrbaz, Bringer of Wonder
Once the world was a drab place, gray and with little joy. The only god who took interest in humanity was Trickster. Perhaps the other gods had grown weary of Trickster, and that was why he delighted himself with pulling cruel jokes on humanity. Once he tricked a young fool into letting himself be buried in the earth. That way he would sprout and grow offspring like fruit, Trickster claimed. Sehrbaz was the one who found the fool, weeping through mouthfuls of dirt.
“If Trickster is here” Sehrbaz mused “who is guarding his house and riches?”
He convinced some children to dress themselves in leaves and go pretend that they were the buried fools' offspring. While they distracted Trickster it was easy for Sehrbaz to sneak up to Trickster's house and fill his pockets with wonders. He returned to find Trickster pulling his long ears in frstration, trying to catch the fruit-children. Could the joke be on HIM?
Maybe that is why Sehrbaz is often able to slip his chains and returns to land, to the delight of children everywhere. He owes them all his power.
Sehrbaz is in favor of peace and love, but sometimes gets caught up in showmanship and entertaining illusions.
There are three rumors about them. What are they and who believes it?
1: Sehrbaz brings gifts to children who behave themselves. Many children are taught this by parents or other older relatives.
2: Sehrbaz will believe a good sob-story. He’ll even believe a poor one! Try crying if you want him to make a miracle for you. Mischief-makers spread this rumor.
3: Sehrbaz is no ancestor at all. He is a demon imprisoned at the button of the ocean. Watch out when he slips his chains! Priests of gods who hold grudges preach this.
Sehrbaz, Bright Bringer of Joy [He/him]
BLOOD (2d6+ 0 ) 5 GUTS (2d6+ 6 ) 16
APPROACHES
CREATIVE 2 CAREFUL 1 CONCERTED 0
SKILLS
Knowledge Skills
Academic +1
Culture
Observe
Tactics
Social Skills
Charisma +2
Guile +1
Impose
Insight +1
Physical Skills
Acrobatics
Coordination
Physique
Weaponry
Pragmatic Skills
Artistry
Survival
Tinker
Trade
Prowess
Arcana +2
Focus
Inventory
Confidence [+1 Guts Damage] and personal growth [+1 Guts Defense]
SPELLS
LIFEBRINGER - Wounds can be healed through your hands' warm touch.
MASTER OF ELEMENTS - Air, earth, water and fire manipulated by your will.
UNMASK THE SELF - Know the name and hidden desire of any one being you see.
TRICK OF THE LIGHT - You mold light like water, creating auras and illusions
5xTRINKET - Minor magical effects certain to delight anyone.
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