31 Days Character Creation Challenge Day 25: Solar Blades & Cosmic Spells

 The 25th day's character is another poor soul caught up in someone else's idea of right and wrong. 
Name: Galvett 
On Grongotha where you are from, Hope is dying. Your beautiful life-giving star is fading, and singing its own funeral dirge. Stars lead long lives, and the song has persisted since before you were born. That was most of what you knew growing up: snow, your parents (kind but distant inside their deafening masks), and the Song. 
This is why your generation has founded the Church of the Siren-Star, and now it is your sacred duty to travel the galaxy, singing the dirge to those who have yet to understand the beauty and pain of a True Ending. Many people do not appreciate this, so you have become adept at hiding yourself away aboard spaceships. 
You were arrested for disturbing the peace. These people do not seem to grasp the need for a profound disturbance. This imprisonment is only a chance to more fully experience the garish hollowness of the human charade. And get food twice a day. 




Archetype: Nimble
Concept: Dirge-Singer
Second Concept: Expert Stowaway

PHYSIQUE 9
AGILITY 14
INTELLECT 9
WILLPOWER 13

Vitality: 10
Sanity: 9
Luck: 3

Credits: Currently none

Recovery roll: 1D6

Species ability: The Grongothans originated on a planet much like Earth, but descended from antelope-like herbivores. They have slowly mutated to need less sunlight than humans. They have a slightly greater resistance to cold than humans as well, but do not do well in warm environments. As a dirge-singer, Galvett has the special ability to sing the Song of Endings. Effect: Confusion: Makes victim confused and disoriented, receiving a Negative Die to all actions for a number of rounds equal to her level.

Special Abilities

● You Can’t Hit Me: The Nimble’s main ability in combat is avoiding getting hit. The character can impose a number of Negative Dice on attacks against them per combat equal to their Level.

● That’s an Easy Target: Precision is a trademark of this Archetype. Instead of needing a full combat round to aim a shot The Nimble can forego their Movement in a round to get the same benefit as someone aiming for a full round.

● Luck is on My Side: For some reason luck always favor The Nimble. Well, almost always. Characters from this Archetype can reroll a number of Luck Rolls per adventure equal to their Level.

● I Know How to Do This: Having a very flexible career (and sometimes even more flexible morals),The Nimble learns many trades and skills. Because of this they learn an additional “profession” each odd Level beginning at first. These professions can be used just like Concepts, granting and imposing Positive or Negative Dice. In Galvett's case it is her experience as a stowaway. 

Current gear:

Vacc suit which acts as light armor. 

Hardtack and weak ale

Flashlight

Big sack

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