31 Days Character Creation Challenge Day 24: Solar Blades & Cosmic Spells

 Another space fantasy convict!

Name: Anousya Taline 

You are a former Void cultist. Yeah, you used to worship That Which Hungers at the Galaxy’s
Edge in one of its many manifestations. The cult you belonged to was The Gathering Gloom, a
small but quite insidious group working toward ending all light, believing the sense of sight to be a deception. An illusion to distract feeble minds from the Endless Absence. When you’re born on a void planet, that sort of thing makes a lot of sense. 

You realized that a short human life doesn’t have to be all about prostrating yourself before inevitable doom. You’ll get there at your own speed. Meanwhile there are colors, shapes and contexts, no less beautiful for being fleeting. 

The old gang don’t like apostates though, so you figured it would be best to seek sanctuary among the civilized inner planets.

Turns out forgiveness is in short supply outside the cult too. The Coalition militiamen you surrendered to sent you straight to the dungeons. No trial or nothing.


Concept: Void Cult Renunciate


Archetype: Gifted


PHYSIQUE 6

AGILITY 10

INTELLECT 14

WILLPOWER 17

Vitality: 7

Sanity: 14

Luck: 4

Credits: Currently none

Recovery roll: 1D6


Special Abilities

● I Sense a Disturbance:The Gifted can sense supernatural activities and effects in their vicinity. Making an Intellect test with a Difficulty equal to the HD of the creature or the PL of the effect the character can detect supernatural effects up to medium range.

● I Make My Own Reality: Through their innate connection to The Void, The Gifted is able to manifest astonishing powers. They begin gameplay with 3 known powers and can learn a new one each Level thereafter. To use these powers The Gifted makes a Willpower test with Difficulty equal to its Power Level (PL). 

● The Void Hungers: The Void givesThe Gifted their powers but charges a price for them. Normally characters take a risk to suffer a power Backlash when they fail the Willpower test to manifest it but they may opt to feed the Forces of The Void to gain a Positive Die on this

test by sacrificing an additional amount of Vitality points equal to the PL of the power being used. At least half of that amount must come from nearby allies of The Gifted.

● There is Power in Blood: Using these supernatural powers is really taxing for The Gifted’s body and mind. To improve their chances to use their powers the character may sacrifice points of Physique or Agility to add the same amount to their Willpower for a single Attribute Test. After the check these points are lost and need to be recovered´normally. 


Psychic Powers

Bad Luck

A target within long distance receives a Negative Die to all Avoidance Rolls and adds +1 to all Luck Rolls for PL days. Can be resisted.


False Face

The character or someone they touch assumes another appearance for PL hours. If the character wants to assume the appearance of a specific individual they must have a token of said person or they receive a Negative Die to manifest this power. If a person has reasons to

doubt the identity of the user they can make a test to resist these effects.


Gift from the Void 

The character or a target touched gains 1d6 temporary Vitality points per PL that lasts for PL turns. Once the effect expires the Void demands a payment of twice that amount of Vitality points which the target will have to provide from themselves or from creatures they are touching.


Current gear:


Vacc suit which acts as light armor. 

Hardtack and weak ale

Flashlight

Big sack







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