[Day 25] Theistr, the Charnel House Giant
Theistr, the Charnel
House Giant
Scholars have
deduced that giants must have been a mistake by a careless god. While
they are not bestial by nature, they need such great amounts of food
that they often go cruelly hungry in their formative years. This
under-nourishment makes them weak of mind, in addition to being
ravenous.
Furthermore the
giant physique seems a poor fit for this world. They are too large
for any real interaction with humans, and animals tend to flee them.
Ginats stub their toes on boulders and unknowingly tramples the
fences and huts of humans, leading to enmity between them and us.
These are the
reasons that giants are nearly extunct, and that those who live on
have grown twisted in their ways.
Theistr is such a
giant. He dwells in theValley of the Unfortunate Undead, in one of
many charnel houses. Standing up straight he’d be six meters tall,
but he is bent and hunched from his cramped living quarters. His face
is long with a constant hanging lower lip.
Theistr mainly feed
on the undead that hare so abundant and easy to catch in the Valley.
Although he seems to be mostly immune to their various afflictions
and curses, but his diet has wrought a more permanent change in his
blood.
Theistr amuses
himself by making sculptures from the yellowed bones of victims and
from the charmel house itself. He’ll often sing nonsense rhymes to
himself as he works (not an uncommon habit among giants)
Vim vam bex!
A man with five
legs!
Yet he won’t run,
Bimbety-bom!
And similar
inanities. Sometimes the necromantic energies of the Valley animates
them and they may be found staggering around the charnel house in
grotesque processions.
Hp 20, Morale 7,
thick hide +d2, club 1d10
Special: Due to his
size, Theistr iseasy to hit in combat: attacks are DR10.
When Theistr’s
bloos is spilled on exposed skin, the person hit must make a
Toughness roll (DR14) . If the roll is failed, the affected body
parts begins growing to giant size in a day’s time. This causes a
loss of 2 Agility points and a frankly freakish appearance. Maybe
gnome blood is an antidote?
Skeleton sculpture
(animated)
Hp 7, Morale 9, no
armor, Bone club 1d4
Special: Attacks on
them with piercing weapons are DR14. Any strike doing 5 or more
damage
destroys the
skeleton completely.
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