[Day 08] Kallikan, The Ghosts of the Road
Kallikan, The Ghosts
of the Road
These creatures are
the ghosts who died between their point of departure and
destination.In that liminal space no grave is truly hallowed, and the
kallikan can neither rest nor reach the destination they sought in
life. They are doomed to trudge the roads until the end of days. It
might not be long now.
The look as though
they have slept in ditches and travelled through a rainstorm. Their
hair is matted, long and wet. They do not blink quite enough. A
kallikan’s clothes have transformed into iron. Woven wool becomes
chains, fine silk think and rusty sheets. They are always burdened
down with heavy sacks.
The kallikan may
only rest if they come upon a travelers’ camp and are given leave
to join. They will offer up coarse bread and salted meat from their
sacks. This food is bland but nourishing. Those who eat of it often
(DR12 check against Toughness) feel compelled to join the endless
journey within a span of 1-6 days.
If they are refused
a seat at a campfire, they will curse the living travelers for their
inhospitality. For the next 2-12 days the party will be unable to
light any fire, whether it be a bonfire, a hearth, a candle or even a
taper to light a pipe. They will be cold and wet, yet there will be
no relief.
The kallikan will
not give right of way if met on the road. If one tries to communicate
with them, they will be less than talkative, but not unfriendly. They
will talk of their destination (and it will become clear that that
place is a hazy concept to them) and inquire about that of other
travelers.
The kallikan only
fight if attacked. They may be killed, but as they are already dead
they will simply continue their journey at the next sunset.
Hp
6, iron clothes -d4, touch d4+special
Special:
Their touch drains Strength, Presence and Agility by 1 for the
duration of the fight.
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