Passing Strange Pt. 3: Doing Things
(There are many rules like these, but these are mine). Doing things In Passing Strange you do things by announcing your intent. If it is a trivial thing you want to accomplish, the GM will generally allow it, but if the outcome uncertain it comes down to a roll of the dice. Roll 1D6 and add the relevant stat. Soon this man will have to make a roll. Stat Rolled for Prowess Fighting. Shooting guns, swinging bats, pushing knives in between the ribs. May sometimes be used to impress upon others that you are bad news. Physique Purely physical tasks. Running, jumping, lifting, swimming and enduring physical hardship. Brains Mental tasks. Keeping focus when cracking codes, researching, noticing patterns or other cognitive challenges. Also resistance against thought- or emotion-altering magick. Luck Leaving i