The Disgraced Officer
Another Career for The Gathering Gloom, this one inspired by an Ambrose Bierce short story.
Captain Graffenreid lay alongside the dead man, from beneath whose breast flowed a little rill of blood. It had a faint, sweetish odor that sickened him. The face was crushed into the earth and flattened. It looked yellow already, and was repulsive. Nothing suggested the glory of a soldier's death nor mitigated the loathsomeness of the incident. He could not turn his back upon the body without facing away from his company.
Ambrose Bierce - "One Officer, One Man"
Your line of
ancestors is a long one, and there were plenty of stories about valor
and horsemanship, conquest and camaraderie. You set out to war as was
right and proper, your spirits stirred to a fever pitch by the bugle
and the drum. When you came to battle there was no music, only the
thunder of cannons and the cawing of carrion crows. There were no
comrades, only frightened farm boys fumbling with swords and rifles.
It was when the man
next to you had his face torn off by grapeshot you found your
resolve. You spurred on your horse and fled the battlefield.
Your cowardice has
haunted you since. In your dreams you ancestors spit on you as crows
pluck out your eyes. In this village they need brave folk who can
save it from half-glimpsed shadows and ogres. Surely no forest fiend
can be as horrible as a cannonade.
Starting HOPE: 4
Starting
CERTAINTY: 0
Indulging: Lying
Abandoning the
battlefield was the only sensible thing to do, and it was an act of
cowardice. Both these things are true, and they tear your soul apart.
To regain HOPE you must lie about your exploits in war to at least
one other person. You must continue the deceit that enticed you into
uniform.
Roll a D10
1: You regain 1
point of HOPE, but gain a point of CERTAINTY as well.
2-7: Regain 1 HOPE.
7-8: Regain 2 HOPE.
Base Skill:
Strike or Shoot (this means that you are already Skilled in either
Strike or Shoot before distributing any points).
Distribute three
points among the following skills (putting two points into a
skill means that you have Mastered it).
Charm
Used for oiling
people up, wooing, flattering and making a good impression.
Deceive
Used for lying,
bluffing and telling tall tales.
Endure
Used for
withstanding physical injury, trauma, pain and poison.
Heal
Used for stauching
bleeding, setting bones, performing field surgery and applying
poultices. A Physick’s trade
Intimidate
Putting the fear
into people. Convincing people that doing what you say is the better
option.
Persevere
Used for
withstanding mental anguish and the loss of HOPE.
Scholar
Knowledge, of things
in books, in far-off lands, or known only to the initiated. A good
Scholar roll may bring CERTAINTY, with all its dubious blessings.
Shoot
Using pistols,
rifles, blunderbuses, even bows.
Strike
Punching, slashing,
piercing and doing violence face-to-face.
Track
Finding clues,
footprints, spoor and remnants of folk, beasts, and less wholesome
entities.
Vigilance
Noticing danger
before it is too late. Staying alert despite cold, fog, night and
bone-chilling terror.
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