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31 Character Creation Challenge Post-Mortem

  My creativity really had some peaks and troughs this time. More troughs than peaks, really. My plan lasted all of a week, but it wasn’t much of a plan. I chose  Black Powder & Brimstone  because it was a new twist on a system I know well (Mörk Borg), and writing these slightly cartoonish Central European horror characters is quite easy for me. I chose  Cthork Borg  for the same reason, and because I enjoyed making characters for con games with it. Terror Target Gemini  was new, fun and colorful, and was burning a hole in my pocket. It was a joy to make some morally dubious adventurers. By Dawn They All Were Dead  is my own rudimentary system, and it’s nothing if not simple. The characters were the usual conflicted or tragic ones I make for con games. I love superhero games, but I practically never get to play them. I particularly enjoy supervillain groups, and wonder how the Absorbing Man, Mr. Hyde and the Porcupine and the rest of them get along...

Day 31: Irmon the City of Hope (for Sorcerously Advanced)

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The last character for the last day! I'm coming over all emotional. Within and between the minds of all living beings are the Dream Realms. They are invisible but ever-present. Every thought and feeling connects to them, every nightmare spawns a new one or rejoins an old one.¨ You were brought into the world by some cruel dreamer, the only native of Lost Hope, a great and looming city. In this place fragments of forgotten cities and forgotten people seemed to end up. Each was tormented by empty grief, connected to lost memories. High above its heavenly mirror image (called Nepenthe) glimmered. It was no doubt meant as a further punishment, a place too far to go, too high to reach. Instead it gave you hope. The world was surely greater than these two opposites? The city was your birthright, and you would make it your own. So you became a hovel, then a house, then a street festooned with garlands and grotesques. You shrugged off your body and exchanged it for the place that was no lo...

Day 30: Sirean Seven-Arches (for Sorcerously Advanced)

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You lived a life on the run before the Gift. Every night the Widows descended on you. Their hands and tongues were knives, and they meant to inscribe secrets on you, write a world history in wounds on your body. Inside and out. And so they did, until the day the Gift gave your people the power to rescue yourselves. It took effort and suffering, but your people knew from suffering. The demons are your servants now, and you are kinder masters than they ever were. You chose to keep the scars. They are hidden behind your neutral mask and androgynous robes. So do your spouse and your two children. Can’t give the fiends a single foothold. You are building a new world on the back of the fiends. It requires a strong will and a keen mind to bring them to heel, and rein in their otherworldly excesses. Still, bringing the demoniac aesthetics into your work, just to see the sharp intakes of breath, the wide eyes, and the dry minds. There is a stark charm to the balustrades with the throbbing marro...

Day 29: Akkara Shaaf (for Sorcerously Advanced)

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  We'll end the month with some characters for the posthuman fantasy rpg Sorcerously Advanced. In Kornhaime, where you’re from, the grindstones are bigger than castles. You worked your fingers to the bone in the immense mills, until one evening when a voice seemed to beckon you from one of the grain silos. It told you that the time of drudgery was over, if you wanted it. A great Gift had been given to the world. On that day you took your freedom, while your masters were reeling from the rush of power suffusing humanity. In those heady moments, everyone was equal. In some places the enslaved had their revenge, but in many others the cunning rulers found ways to keep their hold on power.  Kornhaime is still the breadbasket of the world, but now the stones are worked by magic. Your people wanted freedom, but not too much. They were scared to slip their chains completely. You left them with both tenderness and contempt in your heart.  Now you walk the world, entering people’s...

Day 28: Ogham (for Sufficiently Advanced)

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Ogham are the masterminds behind The Detectives. They have studied the murder mystery genre, along with every cop show, morality tale and redemption story known to humanity. They invented The Detective, and people are lining up to get a persona into an iteration of it. But someone once said that every wave is new until it breaks. How long can Ogham stay relevant with this one?  Ogham are not a single person, but a thirteen-person group-mind of dataforms (scanned human beings run in computer simulation). Centuries ago each mind was a human being who was scanned, and then gravitated towards each other, due to a shared interest in narrative and entertainment, justice and murder. They exist in a virtual world full of crime scenes, relationship maps, and set pieces. In theory each constituent individual remains a fully realized self, but in their virtual nerd cave, the observer might wonder if they weren’t simply parts of one personality playing superficial roles (the Leader, the Contin...

Day 27: Faustino Jargal, for Sufficiently Advanced

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Faustino Jargal is here undercover on behalf of all mankind. All mankind, starting with their own sliver of it. Faustino is a spy for the space ark Darga, a Spacer ship. Spacers are the remnants of those who set out from Old Earth but never found their forever home. These surviving ships have since built dozens of new vessels, sending them off at greater speeds towards more distant worlds, or even other galaxies. Darga is one of these ships.  The Dargans are Survivalists, and believe that posthuman entities, such as the Tivoli Aggregate, are essentially alien gods. They are an overwhelming threat to humanity, unmoored from any sane limitations or beliefs.The Dargan Survivalists know (or think that they do) that any information that reaches the ‘gods’ can be sent back in time, potentially ruining thousands of years of human progress. This makes them very secretive and quite paranoid. Not being known is central to survival.  Faustino is the next step. Since birth they have been ...

Day 26: Grondep Ascheer-Longue, for Sufficiently Advanced

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Grondep is a young criminal from the League of Independent Worlds. The League began as a loose conglomeration of colonies from Old Earth, and has ended up as a very tightly knit civilization. It only recently made contact with other civilizations, but has done reasonably well on its own. The population is generally urbanized, and various shades of strong-government liberalism pervades throughout. Religion exists, but is relegated to the status of hobby.   Grondep grew up in a middle class family. Her mothers worked in banking, and she grew up with a healthy understanding of economics. Her can-do attitude and communication skills, she was a great asset for organized crime. Advanced biotechnology is a recent import to the League, and while it is not illegal, treatments that grant functional immortality are heavily regulated and expensive. The thinking is that widespread immortality will lead to overpopulation and a workforce without any upward mobility. All of this is a bit above Gro...