Day 05: Gingerbread man, THE Gingerbread man

 He’s older and wiser. Someone COULD catch him after all, and it was his own foolish fault. After he’d managed to get a dough-transplantation, he commenced training. Not just running though. Sharp-shooting, melee combat. Evasion. Now he’s better than ever, and winning FunWar will prove it. 

He'll be no one's sweet treat.

Unless this is just the old overconfidence in a new guise.



120 HP / 65 EVA / 6 SPD / 2 HAND

Base attack: Melee / 0 / very weak bludgeoning


1 pt ///Mace

Melee / 0 / average bludgeoning or piercing* / 1 hand

If the damage dealt is even, it deals bludgeoning. If the damage dealt is odd, it deals piercing.


2 pt ///Sniper Rifle

48 squares / 0 / average piercing / 2 hands / 7 single-load bullets


1 pt ///Laser Sidearm

24 squares / 0 / average beam / 1 hand / 1 charge*

Is not reloaded - automatically regains its charge if you don’t use it for a round, effectively

allowing you to use it every other round. Cannot take extra ammo to increase charges.


2 pt ///Sprinter

+8 speed when moving in a straight line; cannot gain this bonus when changing direction mid-movement.


1 pt ///Dodge Roll

Whenever you take a move action to move around, if you only move in a straight line, your

movement does not provoke attacks of opportunity. 

Note that this means the entire movement during that move action must be in a straight line - you cannot simply change direction once you're out of range of an attack of opportunity


1 pt ///Edible Body

When someone successfully bites you, after applying damage, your max HP is decreased by the same amount, and the biter medically heals twice that amount.

You can heal allies by willingly letting them bite you - if you do, they can choose to bite off any

amount up to 25 damage worth. If they have a bite attack, they can instead set a maximum number, roll for damage, and deal either their maximum set number or the damage rolled, whichever is lower.


1 pt ///Small Body

You are small, allowing you to fit into smaller spaces. Your HP is reduced by 25% (if you

had 160 HP, you now have 120 HP). Your weight and carrying/moving capacity are divided by four.

Increase your evasion by 15. You take up half the space of a medium-sized creature.


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