The Opposition
A rudimentary monster generator (for The Gathering Gloom or whatever you feel like).
D12
|
Basic shape
|
1
|
Human (no physical signs of its monstrous nature)
|
2
|
Human (signs of the uncanny).
|
3
|
Hominid (debased human or ancestor)
|
4
|
Beastman (some combination of animal and human)
|
5
|
Animal (A natural seeming or near-natural beast)
|
6
|
Magical construct (golem, affront to nature, homunculus)
|
7
|
Undead (corporeal)
|
8
|
Undead (spectral)
|
9
|
Debased fey (giant or gnomish, possessed of low cunning).
|
10
|
Noble fey (tall, regal, beautiful, made of incongruous matter)
|
11
|
Utterly alien entity (unlike anything in nature)
|
12
|
Roll twice and combine
|
|
By Clive Barker (he can illo my games anytime). |
D12
|
Main powers (D3)
|
1
|
Speed and martial prowess
|
2
|
Terrifying and prodigious strength
|
3
|
Stealth in defiance of natural law
|
4
|
Control of wind, weather and vermin.
|
5
|
Flight
|
6
|
Shape-changing (into a category of beings or objects)
|
7
|
Imitation (a doppelgänger capable of imitating specific
individual).
|
8
|
Summoning dark entities to serve it.
|
9
|
Mental suggestion or mesmerism.
|
10
|
Curses!
|
11
|
Reality-distorting powers (making a locale more in line with
its nature)
|
12
|
Granting wishes (horridly perverted)
|
D12
|
Weakness
|
1
|
Cold iron
|
2
|
Religious symbols
|
3
|
Religious symbols (from a specific saint or martyr)
|
4
|
Fire
|
5
|
Silver
|
6
|
The touch of a virgin
|
7
|
A pagan effigy
|
8
|
Salt
|
9
|
Sugar and sweets
|
10
|
The breath of infants
|
11
|
Utter dismemberment
|
12
|
Roll again, but the weakness only traps the creature.
|
D12
|
Goal
|
1
|
To become human
|
2
|
To dine on manflesh (or human suffering)
|
3
|
To find the perfect mate
|
4
|
To destroy churches and the like
|
5
|
To be worshiped
|
6
|
To call forth its master
|
7
|
To get revenge on the village as it was wronged by the
inhabitants in a bygone age.
|
8
|
To get gold and riches for its hoard.
|
9
|
To gather genetic material
|
10
|
To share its condition
|
11
|
To examine the human animal in extreme detail
|
12
|
To return the world a prehuman state
|
D12
|
Where does it hide?
|
1
|
The darkest part of the woods
|
2
|
The old monastery
|
3
|
The fungus-infested swamp
|
4
|
The ruins of the old reeve’s cottage
|
5
|
The graveyard.
|
6
|
The withered demon-oak
|
7
|
In town, hiding in plain sight
|
8
|
In the lord’s manor
|
9
|
In a villager’s shadow
|
10
|
Under the village, in vermin-infested warrens
|
11
|
In the human body, as a contagion
|
12
|
In dreams
|
D12
|
Minions?
|
1
|
None
|
2
|
A raving stranger
|
3
|
A single villager
|
4
|
Ensorcelled beasts
|
5
|
A band of brigands
|
6
|
Deformed goblins or similar imps
|
7
|
Half-human monstrosities
|
8
|
Bribed or blackmailed villagers
|
9
|
A horrid cult
|
10
|
The forces of nature, whipped into a frenzy.
|
11
|
A horde of demonic warriors straining against the fabric of
reality.
|
12
|
An outsider, an alien entity both powerful and incomprehensible
|
this is really nice!
ReplyDeleteThanks! (Feel free to use, change etc. of course).
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