Darkness closes in, haunting the hearts of men



The Opposition

A rudimentary monster generator (for The Gathering Gloom or whatever you feel like). 

D12
Basic shape
1
Human (no physical signs of its monstrous nature)
2
Human (signs of the uncanny).
3
Hominid (debased human or ancestor)
4
Beastman (some combination of animal and human)
5
Animal (A natural seeming or near-natural beast)
6
Magical construct (golem, affront to nature, homunculus)
7
Undead (corporeal)
8
Undead (spectral)
9
Debased fey (giant or gnomish, possessed of low cunning).
10
Noble fey (tall, regal, beautiful, made of incongruous matter)
11
Utterly alien entity (unlike anything in nature)
12
Roll twice and combine

By Clive Barker (he can illo my games anytime).


D12
Main powers (D3)
1
Speed and martial prowess
2
Terrifying and prodigious strength
3
Stealth in defiance of natural law
4
Control of wind, weather and vermin.
5
Flight
6
Shape-changing (into a category of beings or objects)
7
Imitation (a doppelgänger capable of imitating specific individual).
8
Summoning dark entities to serve it.
9
Mental suggestion or mesmerism.
10
Curses!
11
Reality-distorting powers (making a locale more in line with its nature)
12
Granting wishes (horridly perverted)

D12
Weakness
1
Cold iron
2
Religious symbols
3
Religious symbols (from a specific saint or martyr)
4
Fire
5
Silver
6
The touch of a virgin
7
A pagan effigy
8
Salt
9
Sugar and sweets
10
The breath of infants
11
Utter dismemberment
12
Roll again, but the weakness only traps the creature.

D12
Goal
1
To become human
2
To dine on manflesh (or human suffering)
3
To find the perfect mate
4
To destroy churches and the like
5
To be worshiped
6
To call forth its master
7
To get revenge on the village as it was wronged by the inhabitants in a bygone age.
8
To get gold and riches for its hoard.
9
To gather genetic material
10
To share its condition
11
To examine the human animal in extreme detail
12
To return the world a prehuman state

D12
Where does it hide?
1
The darkest part of the woods
2
The old monastery
3
The fungus-infested swamp
4
The ruins of the old reeve’s cottage
5
The graveyard.
6
The withered demon-oak
7
In town, hiding in plain sight
8
In the lord’s manor
9
In a villager’s shadow
10
Under the village, in vermin-infested warrens
11
In the human body, as a contagion
12
In dreams

D12
Minions?
1
None
2
A raving stranger
3
A single villager
4
Ensorcelled beasts
5
A band of brigands
6
Deformed goblins or similar imps
7
Half-human monstrosities
8
Bribed or blackmailed villagers
9
A horrid cult
10
The forces of nature, whipped into a frenzy.
11
A horde of demonic warriors straining against the fabric of reality.
12
An outsider, an alien entity both powerful and incomprehensible


Comments

Post a Comment

Popular posts from this blog

Day 03: Arlene Ramsey (Hard City)

The Last Days of Kranium Kastle

Magick of the Moon Priestess