Dost see not the Alder-King, with crown and train?
Another project I'm working on (on and off) is a kind of proto-Resistance 1700s horror game. It's inspired by Darkest Dungeon, Otfried Preussler's Krabat , as well as all kinds of horror and Gothic fiction. The English title is a bit more descriptive. The concept is very basic: A group of idealists and misfits are tasked with hunting a monster preying on a small village in Bohemia/vague central European place. There are such 'character classes' or callings as The New Priest, The Disgraced Officer, The Brokenhearted and The Coffin Birth. The project started as a version of a sanity/mental stress mechanic which I'm crudely bolting on to a simple version of the Resistance rules (the die mechanic, really) found in a game called The Beast . The mechanic is as follows: HOPE (starts at 6, but your choice of calling may change this) CERTAINTY (starts at 0, but your calling may change this) How HOPE is gained and lost Hope is faith in providence, a bel